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AI Insights · Timothy · July 2022

Top 5 Co-op Games on iOS in Ireland: Q2 2022 Performance

Discover how the top 5 co-op game apps performed on iOS in Ireland during Q2 2022, based on data from Sensor Tower.

Top 5 Co-op Games on iOS in Ireland: Q2 2022 Performance

During the second quarter of 2022, the top 5 co-op game apps on iOS in Ireland exhibited notable trends in downloads, revenue, and active user metrics. Here's a closer look at the performance of these popular games.

Roblox by Roblox Corporation saw a steady climb in revenue, peaking at around $29K in mid-April before stabilizing to approximately $21K by the end of June. Weekly downloads reached a high of 2.9K in mid-April and fluctuated between 1.4K and 2K for the rest of the quarter. Active users showed consistent growth, starting at 61K at the end of March and finishing strong at nearly 68K by the end of June.

Among Us! from InnerSloth LLC experienced modest revenue, peaking at $75 in late March and maintaining a range between $35 and $71 throughout the quarter. Downloads saw a gradual increase, starting at 1.1K in late March and rising to 1.6K by the end of June. The game’s active user base showed some fluctuation but remained relatively stable, starting at 15K at the end of March and ending the quarter at approximately 13K.

Electronic Arts’ Apex Legends Mobile had a notable debut in mid-May with initial revenue of $1.3K, which then tapered off to around $233 by the end of June. Downloads spiked at 7.5K during its launch week and gradually declined to 924 by the quarter's end. Active users followed a similar trend, starting at 7K in mid-May and decreasing to around 2.8K by the end of June.

Top War: Battle Game by River Game HK Limited demonstrated a varied revenue pattern, peaking at $2.7K in late June. Downloads surged to 2.4K in early June before settling at around 735 by the end of the month. Active user metrics showed significant growth, starting at 1.7K at the end of March and peaking at 6.6K in early June, before decreasing to 3.9K by the end of June.

Clash of Clans from Supercell maintained a robust revenue stream, peaking at $15.8K at the end of May and again reaching $14.9K by the end of June. Downloads remained relatively stable, fluctuating between 562 and 1.2K throughout the quarter. The game’s active user base was consistently strong, starting at 135K at the end of March and maintaining around 137K by the end of June.

These insights are based on data from Sensor Tower. For more detailed analysis and data, visit Sensor Tower’s website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022